![]() I kept waiting for Void Bastard to become more than it first appeared, for some new goal or idea to emerge. It’s a clever system that uses the visual language of comic books to communicate sound-based clues.Ĭomic book onomotapeia give clues to what I will face through the next door. If I examine a door, I can “see” sounds which tell me what to expect upon opening it: A “whir” sound effect means a Secbot-summoning security camera is somewhere in the next room, while “hover” means a floating Scribe will be in the next room. It’s an appealing presentation, but where the comic book appearance is most cleverly applied is when it gives me clues on what lurks in the next room. Cutscenes are framed in white-bordered panels staggered across a single screen, while Citizens are flat sprites with simple animations. ![]() Void Bastards utilizes a stylish comic book visual aesthetic. Rehydrating a new Client subtly changes the strategy I may use, and may even briefly change my short-term goals entirely. Some traits really suck-one of my last Clients was Clumsy and would fail reloads 10% of the time, losing all ammo from the clip in the process-but they can be changed at gene therapy stations on certain Xon medical ships. Later, I get Chester killed by an army of Janitors and his replacement is Marie White who always loses at the slot machines on Lux cruise ships because of her Unlucky trait. My first Client, Chester Stevens, is a habitual Smoker who randomly coughs, possibly alerting nearby Citizens to his presence. When the inevitable occurs, the STEV will return to the Void Ark to pick up a new one, passing on all the tools and resources my former Client collected.Įach Client has random traits, some positive and some negative. If my Client does die while scavenging a ship there are plenty more vacuum sealed on the Void Ark, just waiting to be rehydrated and take the deceased’s place. They begin their exploration of the Nebula with a single Regulator pistol, but using parts scavenged from the derelicts I can craft: a Rad Spiker, which creates a radiation cloud effective against small clustering Citizens a Zapper, an electric tool that stuns Citizens and locks down security turrets and robots a Bullet Hunter, which makes more Regulator bullets spawn on certain ship varieties and dozens of other weapons and tools that give my Clients more of a chance in the deadly Sargasso Nebula.īuilding and upgrading equipment on the STEV’s Workbench. The broad goal of Void Bastards is to use this crafting table to build a string of items that will ultimately activate the Void Ark’s FTL drive, but most of what I will build here empowers my Clients. Even though every derelict I explore is made up of pre-built assets, repetition is tempered by how I can never predict exactly what I will run into even in rooms I’ve seen a dozen times.Įvery time my Client returns from a ship they are laden with loot I can use with the STEV’s workbench. Every ship has no atmosphere, so I must keep an eye on the Client’s Oxygen meter, which ticks ever closer to their demise while I fight Citizens and scrounge for supplies before racing back to the airlock. Other ships have broken lighting systems, reducing my field of vision to mere feet in front of my Client, while still others have encountered anomalies which summon more powerful Citizens from deeper in the Nebula. ![]() Others are depowered, so I must first find my way to the ship’s Power room to restore those systems before I can loot the ship’s resources. Some are filled with fire which burn my fragile Clients to death in seconds. It’s not just the Citizens lurking on derelicts which are hazardous to my Clients, sometimes the ships themselves are just as big an obstacle. ![]() ![]() Fighting a Janitor Citizen aboard a Xon medical ship. ![]()
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